Ball Storage

This will store up to 4 balls. If you lose a ball and one is in storage, a ball will be release from the storage.

HideBalls property (False) will make the balls hidden while they are stored.

ImpactSound plays when a ball enters storage.

KickSpeed property (1500) is the speed that the balls will be released.

MaxBallsHeld property (3) contains how many balls the storage can have.

ReleaseDirection property are the release direction vectors/velocity for each stored ball. This lets you scatter the balls.

ReleaseSound plays when a ball is released.

StoreLocations property are vector distances away from the ball storage actor where stored balls are held. This lets you put the stored balls in certain arrangement, such as a row, stacked, pyramid, etc.

TimePause property (2) is the amount of time that passes before the next ball is launched. This lets you focus the camera on the ball so the player can see what is going on.